AI Insights · Timothy · October 2024
Top 5 Dragon Games Performance on Unified Platform in Turkey, Q3 2024
Explore the performance trends of the top 5 dragon-themed games in Turkey for Q3 2024, highlighting key metrics such as weekly downloads, revenue, and active users.
In the third quarter of 2024, the top dragon-themed games in Turkey demonstrated varying trends in terms of weekly downloads, revenue, and active users, as reported by Sensor Tower.
My Dragon - Virtual Pet Game from APPSYOULOVE LTD saw a notable increase in weekly revenue, peaking at approximately $2.1K in early September. Weekly downloads reached a high of 16K in the same period, although there was a decline to around 5.7K by the end of September. Active users peaked at about 15.5K in early September, before settling at around 10.4K by the month's end.
Call of Dragons by Farlight Games experienced a significant jump in weekly revenue, peaking at $34.5K in mid-September. Downloads reached their highest at 12.4K in late July, but decreased to approximately 2.4K by the end of the quarter. Active users fluctuated, starting at 34.3K in early July and closing the quarter at around 30.7K.
Dragon City - Breed & Battle!, published by Socialpoint, saw a consistent increase in revenue, reaching $8.1K by the end of September. Downloads varied throughout the quarter, with a low of 3.6K in early September and a recovery to 5.5K by the end. Active users showed resilience, maintaining around 157.9K by the end of September.
Frost & Flame: King of Avalon from FunPlus International AG maintained a strong revenue stream, peaking at $25.6K in late July. Weekly downloads increased from 760 in early July to about 3.3K by the end of September. Active users saw a remarkable rise, starting at 2.9K in early July and reaching approximately 8.9K by the quarter's end.
Dragon Mania Legends by Gameloft experienced moderate revenue growth, peaking at $0.8K in late September. Downloads were highest at 5K in early July, but declined to about 1.1K by the end of the quarter. Active users decreased from 31.3K at the start of the quarter to around 20.9K by the end.
For more detailed insights into these games and their performance metrics, visit Sensor Tower.